03/11/16

Augmented Reality vs Virtual Reality: What are the key differences and similarities?

Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even though we tried our best to generate such a desired outcome. Today, several of these impossible things are rising to the occasion such as Augmented Reality vs Virtual Reality. What are these technologies exactly? Let’s delve deeper.

Back in the 1990s, Augmented Reality vs Virtual Reality was on the lips of everyone as multiple companies tried and failed to make it happen. One of the best, notable devices back then was the Nintendo Virtual Boy, though it came a cropper, and was discontinued a year after taking last place in sales. Since then, Nintendo has never attempted to, or wants to improve on the technology, which most definitely will, set the company behind its competition as virtual reality is slowly creeping back into our lives in a big way.

When it reaches augmented reality, we’re getting something that has found more success in the consumer space when opposed to VR. We’ve seen several applications with AR, with Xbox [tm] and hardware devices just like the Google Glass. It is clear that the way things are right now, AR has the upper hand against VR, and also might not be changing anytime soon.

What is Augmented Reality?

Augmented reality is best described as the blending of cyberspace and reality, as developers can create images within applications that go with content in the physical world. With AR, users find it possible to interact with virtual content in the here and now, and afford compare the 2.

Simulated 3-d environment (VR) is just about the creation of a virtual world that users can interact with. This virtual world should be designed in such a way that users would find it difficult to discriminate from what is real and what is not. Furthermore, VR is usually achieved due to the wearing of a VR helmet or goggles like the Oculus Rift.

Differences and similarities of AR & VR.

Both virtual and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users keep on respond the world of nature while interacting with virtual objects around them. With VR, the user is isolated from the actuality while immersed in a world that is completely fabricated. As it stands, VR might work better for game and social networking in a virtual environment, specifically Second Life, or maybe PlayStation Home.

Which technology will succeed?

As it stands, augmented reality precedes virtual reality, as there are several products already on the marketplace. We are witnessing the rise of AR hardware devices from Google in the form of Glass, as well as plans from Microsoft to launch something similar with its $150 million purchase for wearable computing assets.

On the matter of VR, the technology is just raising to the plate. It’s still away from being this great thing for social encounters in a virtual world, but with the rise of the Oculus Rift, it is accomplishing.

We believe both AR and VR will succeed; however, AR might have more commercial success though, because it does not completely take people outdoors the real world.